
Black Wings of Freedom
Greetings, This is NIGHT CROWS.
We're excited to share the details for the upcoming update, scheduled for Tuesday, September 8th, 2026.

Main Updates 1. A Guild member-exclusive gathering location: 'Guild Estate' has been added. 2. New Weapon Styles added. 3. Two-handed Sword Class Skill and Skill Trait Effects has been adjusted. 4. Spell Infusion- 5th Page has been added. 5. Server Transfer will begin. 6. Dominion- Season 3 will commence. 7. Party Dungeon- Season 19 will commence. 8. World Dungeon- Season 51 will commence. 9. World Dungeon balance and matching rules for N1 and N2 servers will be adjusted. 10. World Content- Season 28 will begin 11. Distinction Insignia Season will be reset. 12. Tower of Trials- Season 20 will commence. |

Update Details
■ Content Updates
1. A Guild member-exclusive gathering location: 'Guild Estate' has been added.
• A private gathering location for Guild members: ‘Guild Estate’ has been added.


Cozy Wooden Villa | ||
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| Sturdy Stone Mansion | ||
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| Opulent Marble Citadel | ||
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• Only members of the respective Guild can enter the Guild Estate.
• A unique Guild Flag can be set within the Estate to represent the Guild.
• Activation and leveling of the Guild Estate can be conducted by the Guild Master.
※ Management permissions can be expanded and granted to the Deputy Guild Master through ‘Permissions’.
• Guild members can engage in free PvP without death penalties at the Training Ground provided inside the Estate.
• Upon reaching Guild Level 8, the Guild Master can activate the Guild Estate through the Guild Lab.
• Inside the Estate, in addition to the standard town shop NPCs, dedicated NPCs—the Steward and Bard—are available to offer additional items for purchase and provide buff effects.
• Guilds with an active Estate can enter by using a 'Guild Estate Teleport Scroll' purchased from the Guild Merchant.
• Even if the Estate is not yet unlocked, Guild Estate Teleport Scrolls can still be purchased normally from the Guild Merchant.
※ Teleport Scrolls cannot be used while the Estate is inactive.

• Guild Points can be used to increase Development, Steward, and Bard Levels of the Guild Estate.

[Level Benefits]
Category | Detailed Benefits | |
| Development Level up | Unlocks additional Estate Styles Expands Max Level for Steward and Bard Adds more Guild Flag Pattern and colors | |
| Steward Level up | Increases the types of items sold in the Steward Exclusive Shop | |
| Bard Level up | Increases the types of Buffs sold | |
[Steward Shop]
• Added the 'Steward' NPC to the Guild Estate, offering items purchasable with Gold.
※ Only Level 1 will be available in the September 8 (Tue) update, and the level capacity may be expanded in future updates.

[Sold Item]
Development Level | Steward Level | Sold Item | Price (Gold) | Purchase Limit |
| 1 | 1 | Draught of Resistance (Bound) | 750,000 | 20 times per Character (Weekly) |
| 1 | 1 | Draught of Massacre (Bound) | 750,000 | 20 times per Character (Weekly) |
| 1 | 1 | Draught of Strife (Bound) | 3,000,000 | 10 times per Character (Weekly) |
| 1 | 1 | Superior Draught of Fury (Bound) | 1,000,000 | 10 times per Character (Weekly) |
| 1 | 1 | Superior Draught of Overcoming (Bound) | 1,000,000 | 10 times per Character (Weekly) |
| 1 | 1 | Superior Draught of Antagonism (Bound) | 1,000,000 | 10 times per Character (Weekly) |
| 1 | 1 | Sun Battle Talisman (Bound) | 100,000 | 20 times per Character (Weekly) |
| 1 | 1 | Moonlight Protection Talisman (Bound) | 100,000 | 20 times per Character (Weekly) |
[Bard Shop]
• Added the 'Bard' NPC to the Guild Estate, who provides buff effects in exchange for Gold.

• Buff effects for the Wand, Spear, and One-handed Sword classes can be purchased through the Bard.
• Selecting a desired buff effect from the list and pressing the Purchase button will apply the buff immediately.
※ Selected items for purchase are saved automatically and maintained for future use.

• As the Bard's level increases, the types of buff effects available for purchase will expand.
[Benefits per Bard Level]
• All buff effects sold by the Bard are granted with maximum level and Higher traits applied.
• Even if an identical buff effect is already active, purchasing it again will refresh and apply the effect anew.
[Buffs Sold by the Bard and its Effects]
Development Level | Bard Level | Unlock Cost (Guild Points) | Buff | Price (Gold) |
| 1 | 1 | 0 | Wand - Gracious Light | 100,000 |
| 1 | 1 | 0 | Wand - Brilliance | 100,000 |
| 1 | 1 | 0 | Wand - Holy Grail of Benediction | 100,000 |
| 2 | 2 | 200,000 | Wand - Bliss | 100,000 |
| 4 | 3 | 350,000 | Spear - Assemble | 100,000 |
| 4 | 3 | 350,000 | Spear - Battle Cry | 100,000 |
| 6 | 4 | 450,000 | One-handed Sword - Inspiration | 100,000 |
[Setting the Guild Estate Style]
• Guild Estate Style can be changed in the following: [Style] - [Style Setting].

• Estate Styles are unlocked sequentially based on the Development Level of the Guild Estate.
• Upon reaching a Development Level that unlocks a new style, the Estate Style will change automatically.
※ Even after the automatic change, you can freely switch back to any previously unlocked style.
• When changing the Estate Style, all guild members currently inside the Estate will be forcibly relocated to the updated Estate style.
[Guild Flag]
• Guild Flags representing the symbol of the guild will be placed throughout the Guild Estate.
• Guild Flag designs can be set and modified under the [Style] - [Flag Setting] tab.

• You can freely customize the flag's pattern and color, as well as the size and position of the emblem.
• Available flag patterns and colors are unlocked sequentially according to the Development Level of the Estate.
• Changes can be saved after configuring your preferred design, and saving will consume a certain amount of Guild Points.
2. New Weapon Styles added.
• Added 1 Mythic, 2 Legendary, and 2 Epic Weapon Styles for each class, excluding the Gauntlet class.
Class | Grade | Weapon Style | |
| Two-handed Sword | Mythical | ![]() | |
| Justice of Bequeathed Valor | |||
| Legendary | ![]() | ![]() | |
| Adoration of Merciless Intensity | Reverence of Merciless Intensity | ||
| Epic | ![]() | ![]() | |
| Conflagration of Intensity | Heat of Intensity | ||
| 창 | Mythical | ![]() | |
| March of Spurring Ethos | |||
| Legendary | ![]() | ![]() | |
| Adoration of Veteran Devastation | Reverence of Veteran Devastation | ||
| Epic | ![]() | ![]() | |
| Conflagration of Devastation | Heat of Devastation | ||
| One-handed Sword | Mythical | ![]() | |
| Spirit of Breaking Limits | |||
| Legendary | ![]() | ![]() | |
| Adoration of Honorable Determination | Reverence of Honorable Determination | ||
| Epic | ![]() | ![]() | |
| Conflagration of Determination | Heat of Determination | ||
| Twin Sword | Mythical | ![]() | |
| Terror of Overwhelming Obliteration | |||
| Legendary | ![]() | ![]() | |
| Adoration of Cruel Suffering | Reverence of Cruel Suffering | ||
| Epic | ![]() | [![]() | |
| Conflagration of Suffering | Heat of Suffering | ||
| 활 | Mythical | ![]() | |
| Assault of Covert Gaze | |||
| Legendary | ![]() | ![]() | |
| Adoration of Keen Penetration | Reverence of Keen Penetration | ||
| Epic | ![]() | ![]() | |
| Conflagration of Penetration | Heat of Penetration | ||
| Dagger | Mythical | ![]() | |
| Obsession of Brooding Despair | |||
| Legendary | ![]() | ![]() | |
| Adoration of Brutal Darkness | Reverence of Brutal Darkness | ||
| Epic | ![]() | ![]() | |
| Conflagration of Darkness | Heat of Darkness | ||
| Rapier | Mythical | ![]() | |
| Propel of Death-defying Soul | |||
| Legendary | ![]() | ![]() | |
| Adoration of Skyward Victory | Reverence of Skyward Victory | ||
| Epic | ![]() | ![]() | |
| Conflagration of Victory | Heat of Victory | ||
| Staff | Mythical | ![]() | |
| Providence of Truth-revealing Light | |||
| Legendary | ![]() | ![]() | |
| Adoration of Illustrious Erudition | Reverence of Illustrious Erudition | ||
| Epic | ![]() | ![]() | |
| Conflagration of Erudition | Heat of Erudition | ||
| Wand | Mythical | ![]() | |
| Descent Dwelling in Pacification | |||
| Legendary | ![]() | ![]() | |
| Adoration of Benevolent Grace | Reverence of Benevolent Grace | ||
| Epic | ![]() | ![]() | |
| Conflagration of Grace | Heat of Grace | ||
| Orb | Mythical | ![]() | |
| Miracle of Shining Fulfillment | |||
| Legendary | ![]() | ![]() | |
| Adoration of Pioneering Fate | Reverence of Pioneering Fate | ||
| Epic | ![]() | ![]() | |
| Conflagration of Fate | Heat of Fate | ||
| Cannon | Mythical | ![]() | |
| Odyssey of Search for Paradise | |||
| Legendary | ![]() | ![]() | |
| Adoration of Prevailing Turmoil | Reverence of Prevailing Turmoil | ||
| Epic | ![]() | ![]() | |
| Conflagration of Turmoil | Heat of Turmoil | ||
• With the addition of new Weapon Styles, In-slot Effects have been added.
Grade | Category | Quantity | Effect | |
| Mythical | Base | 8 | DEF 10, Skill DMG Tolerance 3%, Debuff Duration Boost Rate 5% | |
| Transcendence Lv.5 | Basic DMG 5, INC DMG RED Rate 0.5%, Activation Effect DMG RED Rate 1% | |||
| Transcendence Lv. 10 | Skill DMG Tolerance 3%, Status Effect Rate 3%, Debuff Rate 3% | |||
| Legendary | Base | 33 | Basic DMG 7, Skill DMG 5 | |
| Transcendence Lv.5 | DMG RED 2, CRIT DMG RED 2 | |||
| Transcendence Lv. 10 | Basic DMG 3, MAX RES Rate 1% | |||
| Base | 34 | Debuff Rate 3%, Skill DEF 5, CRIT DMG RED 5 | ||
| Transcendence Lv.5 | Status Effect Rate 0.25%, Debuff Rate 0.25% | |||
| Transcendence Lv. 10 | PVE ACC 2, PVE DEF 2 | |||
| Epic | Base | 37 | Status Effect Rate 1%, CRIT DMG RED 2 | |
| Transcendence Lv.5 | Dual DMG 1, MAX RES Rate 0.15% | |||
| Transcendence Lv. 10 | CRIT RES 2, CRIT DMG RED 2 | |||
| Base | 38 | Cooldown RED Rate 0.5%, MAX MP 1% | ||
| Transcendence Lv.5 | PVE ACC 1, MAX Rate 0.15% | |||
| Transcendence Lv. 10 | Dual DMG RES 1, Skill DMG RED 2 | |||
• With the addition of Mythic Weapon Styles, the maximum level for Immortal Weapon Styles will be expanded to Level 3.
• With the addition of Mythic Weapon Styles, the number of Weapon Style Change attempts for Mythic Weapon Styles will change from 6 to 7 times.
• Following the addition of new Weapon Styles, chances for Weapon Style Summon, Change, and Combine will be adjusted after the update.
3. Two-handed Sword Class Skill and Skill Trait Effects has been adjusted.
• Range for basic and skill attacks for the Two-Handed Sword class will increase by 50% compared to before. (Excluding certain skills)
[Skill Effect Changes]
Grade | Skill Name | Level | Before Change | After Change | ||
| Uncommon | Stride | 1 | Upon defeating a target, Increase Movement SPD by 10% for 3 seconds with a certain chance | Upon defeating a target, guaranteed to increase own Movement SPD by 10% for 3 seconds | ||
| 2 | Upon defeating a target, Increase Movement SPD by 15% for 3 seconds with an increased chance | Upon defeating a target, guaranteed to increase own Movement SPD by 15% for 3 seconds | ||||
| Rare | Propel | 1 | Increases Stagger RES by 40%, Movement SPD by 20%, and Debuff RES by 20% for 5 seconds (Cooldown: 30 seconds) | Fixed Time skill: Charge towards the direction the Character is facing + Increases Stagger RES by 40%, Movement SPD by 20%, and Debuff RES by 20% for 5 seconds (Cooldown: 60 sec) | ||
| 2 | Increases Stagger RES by 60%, Movement SPD by 30%, and Debuff RES by 30% for 5 seconds (Cooldown: 30 seconds) | Fixed Time skill: Charge towards the direction the Character is facing + Increases Stagger RES by 60%, Movement SPD by 30%, and Debuff RES by 30% for 5 seconds (Cooldown: 60 sec) | ||||
| Prowess | 1 | Increases Stun Bonus DMG by 10 | Increases Stun Bonus DMG by 20 Activation Effect: Upon a successful hit on a Stunned target, increases Skill ACC by 5 for 5 seconds (Cooldown: 10 sec) | |||
| 2 | Increases Stun Bonus DMG by 20 | Increases Stun Bonus DMG by 30 Activation Effect: Upon a successful hit on a Stunned target, increases Skill ACC by 10 for 5 seconds (Cooldown: 10 sec) | ||||
| 3 | Increases Stun Bonus DMG by 30 | Increases Stun Bonus DMG by 50 Activation Effect: Upon a successful hit on a Stunned target, increases Skill ACC by 15 for 5 seconds (Cooldown: 10 sec) | ||||
| Valor | 1 | Increases MAX HP by 300 | Increases MAX HP by 500 and DMG RED by 20 | |||
| 2 | Increases MAX HP by 500 | Increases MAX HP by 1000 and DMG RED by 30 | ||||
| Destroyer | 1 | Increases MAX Rate by 3% | Increases MAX Rate by 5% and Increases Block Pierce by 5% | |||
| 2 | Increases MAX Rate by 5% | Increases MAX Rate by 8% and Block Pierce by 8% | ||||
| Epic | Prayer of the Sword | 1 | Increases Stun Rate by 20% and Stun Bonus DMG by 30 Increases MP Cost Boost Rate by 50% | Increases Stun Rate by 20% and Stun Bonus DMG by 30 MP Cost Boost Rate increased by 40% | ||
| 2 | Increases Stun Rate by 25% and Stun Bonus DMG by 50 Increases MP Cost Boost Rate by 30% | Increases Stun Rate by 25% and Stun Bonus DMG by 50 MP Cost Boost Rate increased by 20% | ||||
| Animosity | 1 | Increases Weapon DMG by 20 Activation Effect: When HP drops to 25% or lower, grants Immortal effect and Immune to Status Effects for 5 seconds, Increase Movement SPD, and REGEN HP by 1,000 upon a successful hit (Cooldown: 150 seconds) | Effects: No Change Cooldown: 150 sec → 120 sec | |||
| 2 | Increases Weapon DMG by 30 Activation Effect: When HP drops to 25% or lower, grants Immortal effect and Immune to Status Effects for 5 seconds, Increase Movement SPD, and REGEN HP by 2,000 upon a successful hit (Cooldown: 150 seconds) | |||||
| 3 | Increases Weapon DMG by 50 Activation Effect: When HP drops to 25% or lower, grants Immortal effect and Immune to Status Effects for 5 seconds, Increase Movement SPD, and REGEN HP by 3,000 upon a successful hit (Cooldown: 150 seconds) | |||||
| Legendary | Whirlwind of Mortality | 1 | Charges at targets within the area of effect to inflict DMG + triggers Stun state for 2 seconds with a certain chance Stun: Falls into Inability | Charges towards targets within the area of effect to inflict DMG + Triggers Higher Stun state for 2.5 seconds with a certain chance Higher Stun: Inability, Decrease EVA Rate, Limit Healing | ||
| 2 | Charges at targets within the area of effect to inflict DMG + triggers Stun state for 2 seconds with an increased chance Stun: Falls into Inability | Charges at targets within the area of effect to inflict DMG + triggers Higher Stun state for 2.5 seconds with an increased chance Higher Stun: Inability, Decrease EVA Rate, Limit Healing | ||||
| Judgment of Glory | 1 | Fixed Time Skill that inflicts DMG on targets within the area of effect with increased Range + triggers Stun state for 2.5 seconds with a certain chance and guaranteed removal of Reflection Effects that are Legendary or below Stun: Falls into Inability | Fixed Time Skill: Inflicts DMG on targets within the area of effect with increased Range + triggers Higher Stun state for 3 seconds with a certain chance Higher Stun: Inability, Decrease EVA Rate, Limit Healing | |||
| 2 | Fixed Time Skill that inflicts DMG on targets within the area of effect with increased Range + triggers Stun state for 2.5 seconds with an increased chance and guaranteed removal of Reflection Effects that are Legendary or below Stun: Falls into Inability | Fixed Time Skill: Inflicts DMG on targets within the area of effect with increased Range + triggers Higher Stun state for 3 seconds with an increased chance Higher Stun: Inability, Decrease EVA Rate, Limit Healing | ||||
| Cruciality | 1 | Fixed Time Skill where Increase ACC Rate + Stun Rate is increased by 20% and Stun Duration Boost Rate is increased by 10% for 10 seconds for 1 damage-inflicting skill. However, the stat increase effect will be lost upon casting one damage-inflicting skill. | Fixed Time Skill: Removes all Legendary Grade or lower Debuffs applied to self, and increases ACC by 10, Stun Rate by 20%, and Stun Duration Boost Rate by 10% for 7 seconds | |||
| 2 | Fixed Time Skill where Increase ACC Rate + Stun Rate is increased by 30% and Stun Duration Boost Rate is increased by 15% for 10 seconds, for 2 damage-inflicting skills. However, the stat increase effect will be lost upon casting all damage-inflicting skills. | Fixed Time Skill: Removes all Legendary Grade or lower Debuffs applied to self, and increases ACC by 15, Stun Rate by 30%, and Stun Duration Boost Rate by 15% for 7 seconds | ||||
※ The ‘Limit Healing’ effect of Higher Stun caps the amount of HP recovery a target can receive while under Higher Stun, preventing HP restoration beyond a certain threshold.
[Skill Trait Effect Changes]
Grade | Skill Name | Trait | Before Change | After Change |
| Uncommon | Stride | Higher | Increases duration by 3 sec Increases Activation Rate by 80% | Increases duration by 3 sec Increases Stagger RES by 5% |
| Rare | Propel | 2 | Increases Stagger RES by 12% | Decreases Cooldown by 3 sec |
| 3 | Increases Movement SPD by 6% | Increases Charge Distance by 40% | ||
| Higher | Increases Stagger RES by 15% Increases Stun Rate by 5% | Increases Charge Distance by 40% Decreases Cooldown by 5 sec | ||
| Valor | Higher | Increases MAX HP by 2,000 Increases HP Potion REGEN by 25 | Increases MAX HP by 3,000 Increases REGEN by 50 | |
| Legendary | Cruciality | 2 | Increases Stun Duration Boost Rate by 5% | Increases ACC by 5 |
4. Spell Infusion- 5th Page has been added.
• The 5th Page of Spell Infusion will be newly added.
• For characters at Level 60 or higher, Slots 1 through 8 will be unlocked
Spell Infusion- 5th Page Details | ||||
| Stage | Spell Infusion Stage 1 | Spell Infusion Stage 2 | Spell Infusion Stage 3 | Spell Infusion Stage 4 |
| Unlock Level | Lv.55 | Lv.57 | ||
| Materials Required | Spell Prominence Crystal I | Spell Prominence Crystal II | ||
| Save Cost | 100,000 Gold | 300,000 Gold | ||
| Load Cost | 300,000 Gold | 500,000 Gold | Magical Rune Slate x1 | |
| Stat List | ||||
| No.1 Stat | MAX Weight 100 - 300 | PVE ACC 1 - 2 | Skill ACC 1 - 4 | DMG RED 1 - 6 |
| HP REGEN 2 - 6 | PVE DEF 1 - 2 | Melee ACC 1 - 2 | CRIT DMG RED 2 - 12 | |
| HP Potion REGEN Rate 1% - 3% | DMG RED Against Normal Types 2 - 8 | Ranged ACC 1 - 2 | Skill DMG RED 1 - 6 | |
| HP Potion REGEN 5 - 10 | DMG RED Against Boss Types 2 - 8 | Magic ACC 1 - 2 | PVE DMG RED 4 - 8 | |
| - | Bonus ACC Against Normal Types 1 - 3 | MP REGEN 1 - 4 | PVP DMG RED 4 - 8 | |
| - | Bonus ACC Against Boss Types 1 - 3 | MAX MP 50 - 300 | - | |
| No.2 Stat | PVE Bonus DMG 1 - 7 | Basic DMG 2 - 10 | Basic DMG 3 - 12 | Basic DMG 1 - 6 |
| MAX MP 100 - 300 | Area DMG 5 - 10 | Melee DMG 2 - 8 | CRIT 2 - 8 | |
| Bonus DMG Against Normal Types 2 - 10 | Weapon DMG 5 - 10 | Ranged DMG 2 - 8 | CRIT RES 2 - 8 | |
| Bonus DMG Against Boss Types 2 - 10 | PVE Bonus DMG 4 - 8 | Magic DMG 2 - 8 | Dual DMG 2 - 8 | |
| - | PVP Bonus DMG 4 - 8 | HP Potion REGEN 2 - 6 | Dual DMG RES 2 - 8 | |
| - | - | MAX HP 100 - 500 | - | |
| No.3 Stat | PVP Bonus DMG 1 - 7 | DMG RED 2 - 12 | Skill DMG AMP 0.4% - 2% | Melee DMG RED Negation 4 - 8 |
| Skill DMG 2 - 10 | Skill DMG RED 4 - 8 | PVE Bonus DMG 4 - 8 | Ranged DMG RED Negation 4 - 8 | |
| Skill DMG RED 2 - 10 | MAX Weight 30 - 150 | PVP Bonus DMG 4 - 8 | Magic DMG RED Negation 4 - 8 | |
| DMG RED Against Normal Types 2 - 10 | CRIT DMG RED 4 - 8 | CRIT 1 - 5 | Skill DEF 1 - 4 | |
| - | Dual DMG RES 2 - 6 | Dual DMG 1 - 5 | Skill DMG 1 - 6 | |
| - | Melee DMG RED 2 - 6 | Melee Dual DMG 4 - 8 | MAX Weight 100 - 300 | |
| - | Ranged DMG RED 2 - 6 | Ranged Dual DMG 4 - 8 | - | |
| - | Magic DMG RED 2 - 6 | Magic Dual DMG 4 - 8 | - | |
| Bonus Stat | Activation Effect DMG Boost Rate 2% | Activation Effect DMG Boost Rate 2% | DEF 3 | ACC 3 |
| Stage | Spell Infusion Stage 5 | Spell Infusion Stage 6 | Spell Infusion Stage 7 | Spell Infusion Stage 8 |
| Unlock Level | Lv.57 | Lv.60 | ||
| Materials Required | Spell Prominence Crystal II | Spell Prominence Crystal III | ||
| Save Cost | 300,000 Gold | 500,000 Gold | ||
| Load Cost | Magical Rune Slate x1 | |||
| Stat List | ||||
| No.1 Stat | Block Pierce 1% - 2% | Block 2% - 4% | Status Effect Rate 1% - 2% | Debuff Rate 1% - 2% |
| Debuff Duration Boost Rate 1% - 3% | Status Effect RES 1% - 2% | Status Effect RES 1% - 2% | Debuff RES 1% - 2% | |
| Debuff Duration RED Rate 1% - 3% | Debuff RES 1% - 2% | Weapon DMG AMP 0.4% - 2% | CRIT RES 1 - 5 | |
| Stun Rate 1% - 3% | Stun RES 1% - 3% | MAX HP 100 - 500 | MAX MP 100 - 200 | |
| Bind Rate 1% - 3% | Pull RES 1% - 3% | Melee DMG 2 - 10 | MP REGEN 1 - 6 | |
| Push Rate 1% - 3% | Push RES 1% - 3% | Ranged DMG 2 - 10 | Skill DMG RED 1 - 6 | |
| Pull Rate 1% - 3% | Taunt RES 1% - 3% | Magic DMG 2 - 10 | Melee DMG RED 4 - 8 | |
| Freeze Rate 1% - 3% | Bind RES 1% - 3% | - | Ranged DMG RED 4 - 8 | |
| Taunt Rate 1% - 3% | Freeze RES 1% - 3% | - | Magic DMG RED 4 - 8 | |
| Paralyze Rate 1% - 3% | Paralyze RES 1% - 3% | - | - | |
| Chaos Rate 1% - 3% | Chaos RES 1% - 3% | - | - | |
| Gravity Field Rate 1% - 3% | Gravity Field RES 1% - 3% | - | - | |
| No.2 Stat | PVE DMG Boost Rate 0.5% - 1.5% | PVE INC DMG RED Rate 0.5% - 1.5% | PVE DMG RED Negation 2 - 12 | MAX 0.6% - 3% |
| PVP DMG Boost Rate 0.5% - 1.5% | PVP INC DMG RED Rate 0.5% - 1.5% | PVP DMG RED Negation 2 - 12 | MP Cost RED Rate 2.5% - 5% | |
| PVE Damage increase 5 - 15 | Spirit 1 - 3 | INC DMG RED Rate Negation 1% - 2% | Status Effect Duration RED Rate 0.5% - 3% | |
| PVP Damage increase 5 - 15 | MP Cost RED Rate 0.5% - 1.5% | Status Effect Duration Boost Rate 0.5% - 3% | Stun Duration RED Rate 0.5% - 3% | |
| MP REGEN 2 - 4 | DMG RED 5 - 15 | Stun Duration Boost Rate 0.5% - 3% | Taunt Duration RED Rate 0.5% - 3% | |
| MAX MP 50 - 300 | Area DMG RED 3 - 12 | Taunt Duration Boost Rate 0.5% - 3% | Freeze Duration RED Rate 0.5% - 3% | |
| - | - | Freeze Duration Boost Rate 0.5% - 3% | Bind Duration RED Rate 0.5% - 3% | |
| - | - | Bind Duration Boost Rate 0.5% - 3% | Push Duration RED Rate 0.5% - 3% | |
| - | - | Push Duration Boost Rate 0.5% - 3% | Pull Duration RED Rate 0.5% - 3% | |
| - | - | Pull Duration Boost Rate 0.5% - 3% | Paralyze Duration RED Rate 0.5% - 3% | |
| - | - | Paralyze Duration Boost Rate 0.5% - 3% | Chaos Duration RED Rate 0.5% - 3% | |
| - | - | Chaos Duration Boost Rate 0.5% - 3% | Gravity Field Duration RED Rate 0.5% - 3% | |
| - | - | Gravity Field Duration Boost Rate 0.5% - 3% | - | |
| No.3 Stat | Strength 1 ~ 3 | PVE ACC 1 - 2 | INC DMG RED Rate 0.2% - 2% | DMG Boost Rate 0.2% - 2% |
| Dexterity 1 - 3 | PVP ACC 1 - 2 | INC Melee DMG RED Rate 0.2% - 2% | Melee DMG Boost Rate 0.2% - 2% | |
| Intelligence 1 - 3 | PVE DEF 1 - 2 | INC Ranged DMG RED Rate 0.2% - 2% | Ranged DMG Boost Rate 0.2% - 2% | |
| Vitality 1 - 3 | PVP DEF 1 - 2 | INC Magic DMG RED Rate 0.2% - 2% | Magic DMG Boost Rate 0.2% - 2% | |
| Spirit 1 - 3 | PVE CRIT 2 - 8 | PVE DMG RED 4 - 8 | PVE Bonus DMG 4 - 8 | |
| Endurance 1 - 3 | PVP CRIT 2 - 8 | PVP DMG RED 4 - 8 | PVP Bonus DMG 4 - 8 | |
| - | DMG RED 1 - 5 | - | - | |
| Bonus Stat | Skill DMG Tolerance 2% | Skill DMG Tolerance Negation 2% | Status Effect Duration RED Rate 3% | Status Effect RES 3% |
• A new material, 'Spell Prominence Crystal,' which can be used on the 5th Page of Spell Infusion, will be added.
Item Name | Preview | Obtain Location | Craft Material |
| Spell Prominence Crystal I | ![]() | Normal Crafting | Frozen Tearx1 Ancient Papyrus x5 10,000 Gold |
| Spell Prominence Crystal II | ![]() | Spell Prominence Crystal I x3 Rare Arcane Scroll x3 Morion x3 75,000 Gold | |
| Spell Prominence Crystal III | ![]() | Spell Prominence Crystal II x5 Epic Arcane Scroll x1 Morion x5 150,000 Gold |
5. Server Transfer will begin.
• Character Server Transfer will take place across all servers, excluding N1 and N2.
- Schedule: September 8th (Tue) After Update ~ September 15th (Tue) 00:00 (UTC +8)
• Proceed with Server Transfer by going to the following: [Shop] → [Server Transfer] tab.
Character Deletion Requirement adjustment
• During the server transfer period, the conditions for character deletion will be adjusted as follows:
- Character Deletion Requirement adjustment Period: September 8th (Tue) After Update ~ September 15th (Tue) 7:59 (UTC +8)
Requirement | Before Change | After Change |
| Character Level requirement to delete the Character | Level 35 and above | Level 10 and above |
| Wait time for Character Deletion | Deleted after 7 days | Deleted after 1 day |
※ For more details regarding Server Transfer please refer to the [Game Encyclopedia - Server Transfer]
6. Dominion- Season 3 will commence.
• 'Dominion' Season 3, a guild-based content in which up to 128 guilds can participate during the 4-week season, will begin.
• The Schedule and rewards for Dominion Season 3 will be the same as the previous Season.
Dominion- Season 3 Details
- Schedule: September 16th (Wed) ~ October 10th (Sat)
- Scheduled Days: Every Wednesday and Saturday
※ Participation Application and Precautions
- Applications are only open starting from September 16th, Wednesday from 00:00 to 20:00 (Server Time), so please make sure to apply within the designated time.
- If you have participated in Dominion, you cannot participate again during the same season, even if you change guilds.
[Dominion- Season 3 Detailed Schedule]
Category | Week 1 (Wed/Sat) | Week 2 (Wed/Sat) | Week 3 (Wed/Sat) | Week 4 (Wed/Sat) | Week 4 (Sat) <Siege War> |
| Group Selection (50 min) | 20:00 ~ 20:50(Server Time) | ||||
| Preparation (10 min) | 20:50 ~ 21:00(Server Time) | ||||
| Entry and Match Progression (30 min each) | Match 1: 21:00 ~ 21:25(Server Time) Match 2: 21:30 ~ 21:55(Server Time) | Match 1: 21:00 ~ 21:25(Server Time) Match 2: 21:30 ~ 21:55(Server Time) | Match 1: 21:00 ~ 21:25(Server Time) Match 2: 21:30 ~ 21:55(Server Time) | Match 1: 21:00 ~ 21:25(Server Time) Match 2: 21:30 ~ 21:55(Server Time) | Siege War: 21:00 ~ max 21:55(Server Time) Phase 1 time limit: 25 min Phase 2 time limit: 5 min Phase 3 time limit: 5 min Time limit after Defensive Team / Offensive Team Role Swap: 15 min |
| Reward Distribution | After the completion of the 2nd Match each Saturday, ranking-based rewards will be distributed to the Guild Storage. | ||||
7. Party Dungeon- Season 19 will commence.
• The boss monster 'Crabus' makes its return! Crabus gets faster and more powerful as its HP decreases.
- Schedule: 2026, September 8th, After Update ~ 2026, October 7th, Before Update
- Once the new Season begins, all remaining entry counts of the Party Dungeon will be reset.
- ‘Raider Marks’ obtained during Season 19 of the Party Dungeon can be used to craft various items.

Party Dungeon Information
- Boss Name: <Mutilating Rake> Crabus
- ‘Crabus’ gets faster and stronger as its HP decreases.
8. World Dungeon- Season 51 will commence.
• Season 51 of the World Dungeon will begin. Valor Coin Reset and Usage period will also be updated.
World Dungeon
• Season 51 Schedule: 2026, September 8th, After Update ~ 2026, September 22nd, Before Update
Valor Coin
• Valor Coin Reset and Usage Period: 2026, September 8th, After Update ~ 2026, October 7th, Before Update
※ Initially owned Valor Coins will be reset at September 8th, 6:59 (UTC+8)
• After the season ends, the number of Valor Coins acquired during the season will be reset.
• The sale of the seasonal equipment 'Ancient Relic' at the Valor Coin Merchant will end across all servers except N1 and N2.
• Among the items sold by the Valor Coin Merchant, the 'Vanquisher's Token' will be updated to a new season item.
• Under Collection → Event, related collections will be updated to the new season.
9. World Dungeon balance and matching rules for N1 and N2 servers will be adjusted.
• N1, N2 Server’s World Dungeon monsters’ level will be raised.
Name | Before Change (Lv.) | After Change (Lv.) |
| Dune of Grief | 46 | 66 |
| Dune of Lament | 50 | 70 |
| Hill of Joy and Sorrow | 54 | 74 |
| Hill of Light and Darkness | 58 | 78 |
| Quicksand of Longing | 62 | 82 |
| Quicksand of Origin | 66 | 86 |
| Wilderness of Dawn | 70 | 90 |
| Wilderness of Daylight | 74 | 94 |
| Sand Sea of the Great Desert | 78 | 98 |
| Sand Sea of Red Sandstones | 82 | 102 |
• Matched groups for World Content and World Dungeons across N1 and N2 servers will be adjusted.
- Target Groups: Matching between N1 and N2 servers
- Target Content: Kildebat of Chaos, Auber Volcanic Field, Masarta Eerie Rock Sanctuary, Candellium Desert
10. World Content- Season 28 will begin
• Season 28 Schedule: 2026, September 8th, After Update ~ 2026, September 22nd, Before Update
11. Distinction Insignia Season will be reset.
• Distinction Insignia Season Schedule: September 9th 00:00:00 ~ November 3rd 23:59:59 (UTC+8)
※ After the season ends, the number of Distinction Insignias acquired during the season will be reset.
• Among the items sold by the Battlefront Merchant, 'Conqueror's Token' will be updated to a new season item.
• Under Collection → Event, related collections will be updated to the new season.
12. Tower of Trials- Season 20 will commence.
- Schedule: 2026, September 8th, After Update ~ 2026, October 20th, Before Update
- At the start of the season, all floors up to 20 floors before the highest floor you reached in the previous season will have First Clear Completion set as cleared.
eg.) For the previous Season, if the highest floor reached is 62F, all floors below 42F will have First Clear Completion set as cleared when the season begins.
- First Clear Rewards for each floor can be claimed at once upon completing the floor for the first time.
- After a Floor’s First Clear, the rules for repeated clearing are the same. Crew can click on the ‘Instant Clear’ button to obtain the repeated clear completion reward.
- Tower of Trial Collections that were registered and Pioneer Badges obtained during Season 19 will all be reset
- The effects of the Season 19 Tower of Trials Token Collections that were registered can be used until September 8th, 2026, before update.
- Pioneer Badge Merchant’s Wares Purchase Limit will be reset.
■ Events
All-Server Events
1. Tronetel Craftsman's Summon Check-in
2. Diligent Member's Token
3. Gear Upgrade Blessing Mission
4. Weapon Style Summon Support of Heavy Combat
5. [Weekly] Weekly Support Mission!
6. [Weekly] Avilius Coin Acquisition Mission
7. Guild Donation Event for Member's Unity
8. Guild Growth Mission for Member's Unity
9. Guild Coin Mission for Member's Unity
10. Endless Ascent: Tower of Trials
11. [Weapon Style] Beginner's Weapon Style Order
12. [Weapon Style] Alyn's Weapon Style Order
13. [Weapon Style] Mythical Thrashing Aura
14. Tronetel Craftsman's Draft
15. Guild Order Event
16. Mythical Thrashing Aura
17. RAVIUM Spell Crystal
18. Twitch Drop Event
Crow Frontier Exclusive Events
1. Frontier Weapon Style Summon Support
2. Frontier Spell Prominence Crystal Commemoration Support
※ For more details, please refer to the [New Event Round-Up Notice].
■ Season Pass
All-Server Season Pass
1. [Legendary Crafting] Alyn's Weapon Style Pass
2. Twilight's Splendid Weapon Style Pass
Crow Frontier Exclusive Season Pass
1. Frontier Member's Weapon Style Special Pass
※ For more details, please refer to the [New Season Pass Notice].
■ In-Game Bug Fixes & Gameplay Improvements
1. Dismantling a Meticulous Aircraft Component will now grant Old Aircraft Components
Dismantled Item | Dismantle Result |
| Meticulous Aircraft Component | Old Aircraft Component x1 ~ 2 |
2. The maximum capacity of Crafting Bookmarks has been increased from 10 to 20.
3. Improved certain monsters in the Thalassion Field and Party Dungeon to no longer inflict debuffs.
4. Fixed the issue where the Wand Skill: 'Shining Heal' skill details were not translated in multilingual settings.
5. Fixed the issue where the text location on the Element Auto Convert button appeared awkward.
6. Fixed the issue where the title of the Spirit Special Supply Daily Benefits Reward mail was displayed incorrectly.
7. Fixed the issue where the cooldown for specific skills would reset under certain conditions.
8. Fixed the issue where items listed on the World Exchange were not displayed when logging in via the 'Enter Now' feature.
9. Fixed the issue where sold items on the World Exchange could not be settled under certain conditions.
10. Fixed various in-game typos.




























































